Mar 26, 2008, 05:11 PM // 17:11
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#61
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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stackable and trader
0123456789
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Mar 26, 2008, 05:12 PM // 17:12
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#62
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Fangclaw
/signed trader
/notsigned stackable; another way to wear down the economy.
Try putting that up in Sardelac, maybe we'll get lucky and someone from Anet will see it, its quite a good idea.
and yes to pie!
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more storage space=inflated economy????
i dont understand a lot of the posters reasoning in this thread lol
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Mar 26, 2008, 05:39 PM // 17:39
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#63
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Malice Black
Every mod is pretty easy to get hold of.
Laziness is a killer, beware!
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You have 2 minutes to bring me a +20% vs dwarves mod for daggers.
Time is out.
Only the most used are 'pretty easy' to get.
If you want a mod that most people do not save, you must find it yourself. If you are a PvP-only account player wanting to quickly mod an item, you can't.
That reason alone is reason enough for this.
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Mar 26, 2008, 05:54 PM // 17:54
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#64
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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/signed stacker
/signed trader
/signed better trade system
/signed for (punch) & pie
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Mar 26, 2008, 06:09 PM // 18:09
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#65
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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agree with both/either merchant and/or stackable
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Mar 26, 2008, 06:11 PM // 18:11
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#66
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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/signed Stackable : never really understood why they weren't at the start
/signed Trader NPC: again, never understood why not. these are basically runes for weapons, and we have an npc for armor runes.
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Mar 26, 2008, 06:12 PM // 18:12
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#67
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Wilds Pathfinder
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If the XMP isn't coming then I'd love to see a mod trader. I'd class mods as a "needed" part of the game and having to rely on random drops or outpost spamming is pretty scandalous.
/signed for Trader (and while they're at it - a mini trader would be nice).
/Ummm for Stackable (I don't really care - I put mods on spare weapons, which makes them kinda stacked).
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Mar 26, 2008, 06:17 PM // 18:17
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#68
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Jongo River
If the XMP isn't coming then I'd love to see a mod trader. I'd class mods as a "needed" part of the game and having to rely on random drops or outpost spamming is pretty scandalous.
/signed for Trader (and while they're at it - a mini trader would be nice).
/Ummm for Stackable (I don't really care - I put mods on spare weapons, which makes them kinda stacked).
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Even with XMP you depend on other selling the stuff.
Traders get their things even from what people sell to merchants (that's why purples are so cheap in traders even when no-one sells purple runes to traders).
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Mar 26, 2008, 06:18 PM // 18:18
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#69
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Krytan Explorer
Join Date: Oct 2005
Location: Italy
Guild: Lupus Et Agnus
Profession: R/
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Should be like runes, and I really can't see why they didn't so in the first place.
They even added insignias to traders, but not inscriptions. Yeah, makes sense.
Non stackable, with traders like runes.
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Mar 26, 2008, 06:23 PM // 18:23
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#70
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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/signed for trader
Make the weapon smith carry these only perfect maxed mods.
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Mar 26, 2008, 07:14 PM // 19:14
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#71
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Frost Gate Guardian
Join Date: Jan 2008
Location: Maguuma Jungle / Tarnished Coast
Profession: R/
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Quote:
Originally Posted by Magikarp
more storage space=inflated economy????
i dont understand a lot of the posters reasoning in this thread lol
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Go take an economics class...
I said it would WEAR THE ECONOMY DOWN. NOT MAKE IT INFLATED.
If OFFER >>> DEMAND, prices will crumble; just look at Ectos, Armbraces and Greens. Its not just a matter of offer/demand though. The more people own of that stuff, the more prices will go down.
Even if the poor player might benefit from this, ITS NOT A GOOD THING. Unless your a Gold Buyer... or you use bots.
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Mar 26, 2008, 07:18 PM // 19:18
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#72
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Furnace Stoker
Join Date: May 2006
Profession: R/
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/signed for both. Max and one-off max only, to keep it simple.
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Mar 26, 2008, 07:19 PM // 19:19
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#73
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Prices reduced for the most demanded upgrades is not worse than absolutely no offer for the rest.
Currently, if you want a +2 fast casting rune (whatever the strange reason is) you can get one, if you want most upgrades you will find no people selling them, just the typical ones.
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Mar 26, 2008, 07:20 PM // 19:20
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#74
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Frost Gate Guardian
Join Date: Feb 2008
Guild: The Ninth Legion [TNL]
Profession: E/
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Prices will crumble? With most mods you'll have great difficulty selling for even 500g...
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Mar 26, 2008, 07:36 PM // 19:36
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#75
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Frost Gate Guardian
Join Date: Jan 2008
Location: Maguuma Jungle / Tarnished Coast
Profession: R/
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Dont get on your horses...
I just explained my point in my previous post to fishy, it was just a misunderstanding we had...
Besides this isnt a rant topic, so back...
/still notsigned for stackable
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Mar 26, 2008, 07:41 PM // 19:41
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#76
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Furnace Stoker
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/signed for both
but
stackable >>> trader
stackable items could retain more value, thats much better for the economy, more value out of quality drops, more return out of lockpicks used. I strongly prefer this option.
mod/inscription trader would have an exactly opposite effect - everything would be worth far less, mods worth less than 3k now would be found at the 100-300g range, only those few currently above 5k would keep some value and would remain above 3k. Better for buyers - everything instantly accessible at super low prices, but worse for the economy as a whole - the fact that currently Supply >>>>>> Demand would be even more clearly visible, and for the farmers and sellers it wouldn't be different than just merching stuff - the trader's buy prices would drop ultra-low.
If I were to choose one, I strongly prefer stackability.
Or much better - Xunlai Marketplace, with a limit of items for sale per player, so the market doesn't get instantly flooded with 1000s of every single mod.
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Mar 26, 2008, 07:41 PM // 19:41
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#77
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Silverblad3
/signed stackable
/signed merchant
/signed need better trading/auction system
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/signed
need.. to.. make.. more.. room.. in.. mules
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Mar 26, 2008, 07:56 PM // 19:56
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#78
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The solution for storage lackings is removing the need for storage.
Armor unlocking, miniatures working like hat makers, and, of course, traders.
For what will be Storage, them? My, for weapons, trophies and consumables, of course!
People should get swords and booze, like in a certain Baldur's Gate quest.
Last edited by MithranArkanere; Mar 26, 2008 at 09:41 PM // 21:41..
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Mar 26, 2008, 08:26 PM // 20:26
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#79
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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/signed trader.
No need to stack them since you will always be able to sell them at a trader or to a player; mods or inscriptions which are not sellable this way are not worth keeping either.
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Mar 26, 2008, 09:32 PM // 21:32
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#80
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~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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/Signed on 4
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